| | |
|
July 2010
Work has continued to progress on the Editor Framework. Made a small You-Tube Video quickly showing it, will make an update an updated video, in higher quality in little bit. Maybe even package this and share with people if I have an audience.
| |
| | |
| | |
|
June 2010
It is now summer time and my programming groove has finally returned after a very long drought of almost all 2010. Possibly blame it on the previous living conditions, or financial stress could have caused it as well. However, progress is moving forward again on a project to serve me for time to come. The Editor Framework to create a nice Windows application around any game project to come, with ease of use being the primary reason for using it. See more here.
| |
| | |
| | |
|
March 2010
3/19/2010
A small weekend project started, Vacuum Swarm. The idea is experimental, with the player only being able to teleport from one area to another, using walls and physics from bumper objects to change velocity. A swarm follows the player, hurting the player when close enough. The player tries to collect all the swarm objects into a container within the level.
Due to the nature of the experimental project things change.
3/1/2010
Not much progress on the AIRS project, website or really anything. Throughout most of February, and so far the start of March my programming motivation has been deteriorating. It is not the lack of desire either, just the lack of effort or concentration. It seems everytime I try starting a task I get bored/sidetracked/or discouraged in some way. This is becoming rather crazy, and for my programming drive - I really can't wait until it ends.
On the otherhand, the team that started in early February has met up again, and it looks like a small shoot-em up game, named Hull Breach will be our project. The idea here is to keep the game size, scale and scope as small as possible. This is primarily so that the team can create something polished, good looking, sounding and most importantly - fun to play! It won't be ground breakingly innovative, but the team, Hooked, is considering gameplay to be a very important aspect of the project.
| |
| | |
| | |
|
February 2010
Some of my on-going personal projects have been added to the projects, although more information will be provided when possible to update. Currently the Artificial Intelligence in Racing Simulations (A.I.R.S.) project is one of the main projects being worked on. Though a team is gathering to work on a small, but polished project - will see what the outcome is as time moves on.
| |
| | |
| | |
|
January 2010
I used my freetime to start working on this website, to share my work and knowledge with others. Content is still being added, and it will take a lot more of my time, and effort, to complete this site. Please be patient during this period of construction!
| |
| | |
|